home *** CD-ROM | disk | FTP | other *** search
-
- The following information is reprinted with permission, Ultimate
- Power Tips 1.0A (c) 1992, 1993 Paul Scanlon, Scanlon Enterprises
-
- ----------------------------------------------------------------
-
- BUILD YOUR OWN UTILITIES
-
- ----------------------------------------------------------------
-
- This is a section devoted to users who want the most from their
- system and want to learn about using the DOS debug program to
- create small, powerful utilities. Using debug and special debug
- scripts which are frequently found in computer magazines you can
- create your own software programs. You don't have to be a "power
- user" to use these utilities. Everything you need to create the
- utilities comes with DOS.
-
- You'll need :
-
- 1) DOS DEBUG.EXE (or DEBUG.COM)
-
- 2) DOS EDLIN.COM (or any good text editor)
-
- 3) Some free disk space
-
- The DOS DEBUG program, is very well known in Power User Circles,
- and amongst programmers. Now, it is time, for everyone else to
- learn the potential of this FREE program, that is included with
- Microsoft DOS.
-
- DEBUG is a tool designed for aiding the programmer in debugging
- software. Because Microsoft designed more into it, it is often
- used as a compiler! Yes, you can write a program in assembly
- language, and compile it, without even going out and buying a
- compiler. Actually, since we are talking about assembly
- language, this technique is called Assembling, instead of
- compiling. After making your first utility, from this section,
- you may call yourself a programmer! Not only that, you can say,
- that you've programmed in Assembly Language, the hardest of all
- programming languages!
-
- The purpose of this section, is NOT to provide you with detailed
- workings of DEBUG, as powerful as it may be, but to provide you
- with enough knowledge to create the utilities.
-
- To create these utilities, you'll be using a command line (DOS
- prompt) similar to the following :
-
- DEBUG < filename
-
- Where, 'filename' is the name of the file we tell you to create
- using a text editor (or EDLIN). The redirector symbol < is used,
- because we are going to pretend we are entering the keystrokes
- found in the file 'filename'. Actually, we have, but, we have
- done so, in advance. The redirector tells DOS, to get keyboard
- input from the file 'filename', instead of the actual keyboard.
-
- Here's a tip: you can use your word processor to "cut and
- extract" the debug scripts presented below from this larger PC-
- Learn tutorial file (BUILDUT.TUT) into a smaller standard ASCII
- text file also called a script file. Be sure to move all text
- lines of the script file flush left (to the far left of the
- screen) and use only the script data as presented. Save the new
- file which will become your debug script file. To cut or clip
- the script from the larger PC-Learn tutorial you will usually
- use the "mark block" and "cut block" capability of your word
- processor to "clip" it from the main PC-Learn tutorial and save
- it into a smaller file.
-
- Let us begin, now, with our first program!
-
- Get Available Memory Quickly
-
- Name this script file (that's what we call a file we use to
- execute DEBUG automatically), FM.SCR (for FreeMemory).
- You can either type it in manually to a ASCII text file using
- your word processor or use the tip above.
-
- Name of file you will create: FM.SCR
-
-
- N FM.COM
- E 100 EB 09 90 4B 20
- E 105 46 72 65 65 24
- E 10A 0A 2E A1 02 00
- E 10F 8C CB 2B C3 B1
- E 114 06 D3 E8 B9 01
- E 119 00 F6 36 0A 01
- E 11E 50 0A C0 74 05
- E 123 32 E4 41 EB F2
- E 128 58 8A D4 80 C2
- E 12D 30 B4 02 CD 21
- E 132 E2 F4 B4 09 BA
- E 137 03 01 CD 21 C3
- RCX
- 3C
- W
- Q
-
- If you copied this correctly, you will have created your first
- DEBUG script file. You may be wondering what all those
- alphabetic characters are doing mixed in with the numbers (if
- you are a programmer or power user, you already know). We are
- using what is referred to as HEX numbers, which is a numbering
- system based upon 16, rather that our usual base 10 (digits 0-
- 9). For the program to work, a complete understanding, is NOT
- necessary.
-
- This little script, will create a program, FM.COM, which, when
- executed, will display the amount of available memory. By
- creating this program, you will no longer have to execute the
- DOS program CHKDSK to get the memory available. For those of you
- with newer DOS 5.0, you have the DOS program MEM which reports
- this value. However, the DOS MEM program is NOT 60 bytes long!
- Yes, we did say 60 bytes. The DOS MEM program is almost 40K
- bytes! Throw out that disk hog, and use FM which is smaller.
-
- Well, we have the script in a small text file, but, how do we
- make the program? Easy, just enter the following line :
-
- DEBUG<FM.SCR
-
- When executed, as above, your display should have the following
- lines displayed.
-
- CXC000003 01 CD 21 C3
- Writing 0003C bytes
- -Q
-
- If your screen differs from the above, recheck the script file,
- you created, with the earlier text (above) in this tutorial.
-
- Debug will create the new file FM.COM which is the actual
- utility program. To run it just type FM.
-
- Now, when you want to know the amount of available ram, you
- simply enter "FM" and press <ENTER> at any DOS prompt. For those
- of you who do have DOS 5.0 and the program MEM, and have noticed
- a discrepancy in available size reporting, remember, MEM is
- reporting BYTES FREE, and FM is reporting K (thousands) of bytes
- free! To verify that FM is indeed reporting accurately, simply
- divide the reported amount by MEM, by 1024, to get K bytes as
- reported by FM. You'll see, these numbers are the same!
-
-
- Num Lock Off
-
- If you are using one of those 84 key (old time keyboards), or
- simply prefer to use cursor positioning from the numeric keypad,
- and want to make sure that your NumLock is Off at boot time,
- create the following DEBUG script file. We will name the script
- file "NN.SCR" for no num lock, which will make the program
- "NN.COM".
-
- NN.SCR
-
- A 100
- MOV AX,0
- MOV DS,AX
- AND BYTE PTR[417],DF
- INT 20
- {empty line}
- RCX
- C
- N NN.COM
- W
- Q
-
- Be sure to leave the line with "{empty line}", blank. Just press
- the <ENTER> key for that line. We use "NN", as the name, for No
- Num Lock.
-
- Now, from a DOS prompt, type : DEBUG<NN.SCR
-
- You should see the following display after typing the above.
-
-
- CXC00000C INT 20TEXPTR[417],DF
- WritingO0000C bytes
- -Q
-
- If your screen differs from the above, recheck the script file,
- you created, with the earlier text (above) in this tutorial.
-
- Now, all you have to do is enter NN <ENTER> at a DOS prompt to
- set num lock off. The best use, is to put NN on a line of your
- AUTOEXEC.BAT file, and have AUTOEXEC automatically set num lock
- off at boot time.
-
- Whoa! Notice the difference between this script and our earlier
- one? The first example, was using hex input, and here, we use,
- what is called assembly language. The difference between these
- two approaches, is invisible to you, the user. This tutorial,
- will intermix the two types of script files, Hex and Assembly,
- so you will become familiar with them. In this way, you'll be
- able to quickly enter them, from a magazine article. Computer
- magazines frequently have lots of practical debug script files
- you can try!
-
- Lets take a moment, to cover two DEBUG script lines, the "RCX"
- and "N". The line containing "RCX" tells DEBUG, that we wish to
- set the number of bytes, for a file size, in this case, "C",
- next line, which is 12 decimal. Thus, we will have created a COM
- file (NN.COM), which is only 12 bytes long!
-
-
- Faster Repeat Keys
-
- This script file, will create a program to speed up repeat keys.
- Repeat keys, are keys which can be held down, and automatically
- duplicate characters. IE...Hold down the letter "k", soon, the
- screen will start filling up with "k". Now release the "k" key,
- and "k"'s stop appearing. The speed at which the k's appear, is
- called the repeat rate, which is what this program will speed
- up. We will call this script file FK.SCR, and it will make a
- program called FK.COM (for Fast Keys).
-
- FK.SCR
-
- A 100
- MOV AX,305
- MOV BX,3
- INT 16
- INT 20
- {blank line}
- RCX
- A
- N FK.COM
- W
- Q
-
- Now, type : DEBUG<FK.SCR
-
- If your script file is right, you'll see the following displayed
-
-
- CXC00000A INT 20,305
- WritingO0000A bytes
- -Q
- If your screen differs, then you have entered the script file
- incorrectly. If everything goes right, you can now enter FK and
- press <ENTER> at any DOS prompt, to speed up your key board
- repeat keys. However, to automatically, have this performed at
- boot time would be better. To do this, just place a line, with
- FK into your AUTOEXEC.BAT file, and from then on, each time you
- boot, you'll have the repeat keys speeded up.
-
-
- Lost Cursor Recovery
-
- If you, like me, have had your cursor become invisible after
- executing some program, would like some way to get it back, then
- enter this script. This script will create a program, that not
- only recovers the cursor, but will restore a screen from
- graphics mode, which some games leave it in.
-
-
- The following script is named RC.SCR, for Recover Cursor, and
- creates a program called "RC.COM".
-
- RC.SCR
-
- A 100
- MOV AX,3
- INT 10
- INT 20
- {Blank line}
- RCX
- 7
- N RC.COM
- W
- Q
-
- This creates the smallest program yet, only 7 bytes! Now, to
- use, simply enter RC and press <ENTER> from a DOS prompt. No
- need to have this as part of your AUTOEXEC, unless your AUTOEXEC
- starts something which leaves the screen in graphics mode. To
- get the best use of this utility, we suggest creating a batch
- file to start your game or application which leaves the screen
- in graphics mode, or makes the cursor invisible. If your program
- is named "GO.EXE" then your batch file would look like this.
-
- GO
- RC
-
- Just a simple two line batch file!
-
- For those of you familiar with programming, you'll notice, the
- code set attempts to reset the mode to MODE 3, which is 80
- column by 25 line color mode. We haven't made an error, do NOT
- change anything. If you have a monochrome system, this will
- reset that back to monochrome mode! Go ahead and try it.
-
-
- Comparing The Size of Two Files
-
- Have you ever needed to compare the size of two different files?
- This script file will create a program which will do just that.
- The program, once created, will display the size difference
- between two files. Create the script file FD.SCR (for File
- Difference), which then can be used, with DEBUG to create
- FD.COM.
-
-
-
-
-
- FD.SCR
- N FD.COM
- E 100 EB 5F 90 00 00 00 00 00
- E 108 00 00 00 53 79 6E 74 61
- E 110 78 3A 20 46 44 20 66 69
- E 118 6C 65 31 20 66 69 6C 65
- E 120 32 0D 0A 24 00 00 00 00
- E 128 00 00 46 69 6C 65 20 4E
- E 130 4F 54 20 66 6F 75 6E 64
- E 138 20 6F 72 20 46 69 6C 65
- E 140 20 4F 70 65 6E 20 45 72
- E 148 72 6F 72 0D 0A 24 44 69
- E 150 66 20 3A 20 24 24 20 42
- E 158 79 74 65 73 0D 0A 24 00
- E 160 00 FC BE 81 00 E8 AC 00
- E 168 73 0C B4 09 BA 0B 01 CD
- E 170 21 B8 02 4C CD 21 89 36
- E 178 03 01 FF 0E 03 01 E8 86
- E 180 00 72 E7 C6 44 FF 00 E8
- E 188 8A 00 72 DE 89 36 05 01
- E 190 FF 0E 05 01 E8 70 00 73
- E 198 06 80 7C FF 0D 75 CB C6
- E 1A0 44 FF 00 8B 16 03 01 E8
- E 1A8 77 00 73 07 B4 09 BA 2A
- E 1B0 01 EB BC A3 07 01 89 16
- E 1B8 09 01 8B 16 05 01 E8 60
- E 1C0 00 72 E9 8B 1E 07 01 8B
- E 1C8 0E 09 01 3B CA 77 0E 72
- E 1D0 04 3B D8 73 08 93 86 CA
- E 1D8 C6 06 54 01 2D 2B D8 1B
- E 1E0 CA 53 51 B4 09 BA 4E 01
- E 1E8 CD 21 E8 4D 00 B4 09 BA
- E 1F0 56 01 CD 21 59 5B B8 00
- E 1F8 4C 0B DB 75 06 0B C9 75
- E 200 02 CD 21 B0 01 CD 21 AC
- E 208 3C 20 74 06 3C 0D 75 F7
- E 210 F9 C3 F8 C3 AC 3C 20 74
- E 218 FB 3C 0D 75 02 F9 C3 F8
- E 220 C3 B8 00 3D CD 21 72 11
- E 228 8B D8 B8 02 42 2B C9 2B
- E 230 D2 CD 21 50 B4 3E CD 21
- E 238 58 C3 8B D1 8B C3 FF 06
- E 240 5F 01 8B DA 2B C9 2B D2
- E 248 2B F6 BF 0A 00 E8 18 00
- E 250 53 0B C0 75 E9 0B D2 75
- E 258 E5 8B 0E 5F 01 5A 80 C2
- E 260 30 B4 02 CD 21 E2 F6 C3
- E 268 8B E9 B9 20 00 F8 D1 D0
- E 270 D1 D3 D1 D5 D1 D2 73 0A
- E 278 2B EF 1B D6 F9 E2 EF EB
- E 280 0E 90 3B D6 72 06 75 F0
- E 288 3B EF 73 EC F8 E2 DF D1
- E 290 D0 D1 D3 8B CD 87 D3 87
- E 298 CB C3
- RCX
- 19A
- W
- Q
-
- This DEBUG script file, is fairly lengthy, as script files goes,
- so please be careful when entering it. Should you have problems,
- we strongly suggest you use a wordprocessor to extract the above
- and use the resultant file with DEBUG directly with DEBUG. If
- you have entered the above correctly, and execute the command
- "DEBUG<FD.SCR" you'll see the following display.
-
-
-
- -N FD.COM
- -E 100 EB 5F 90 00 00 00 00 00
- -E 108 00 00 00 53 79 6E 74 61
- -E 110 78 3A 20 46 44 20 66 69
- -E 118 6C 65 31 20 66 69 6C 65
- -E 120 32 0D 0A 24 00 00 00 00
- -E 128 00 00 46 69 6C 65 20 4E
- -E 130 4F 54 20 66 6F 75 6E 64
- -E 138 20 6F 72 20 46 69 6C 65
- -E 140 20 4F 70 65 6E 20 45 72
- -E 148 72 6F 72 0D 0A 24 44 69
- -E 150 66 20 3A 20 24 24 20 42
- -E 158 79 74 65 73 0D 0A 24 00
- -E 160 00 FC BE 81 00 E8 AC 00
- -E 168 73 0C B4 09 BA 0B 01 CD
- -E 170 21 B8 02 4C CD 21 89 36
- -E 178 03 01 FF 0E 03 01 E8 86
- -E 180 00 72 E7 C6 44 FF 00 E8
- -E 188 8A 00 72 DE 89 36 05 01
- -E 190 FF 0E 05 01 E8 70 00 73
- -E 198 06 80 7C FF 0D 75 CB C6
- -E 1A0 44 FF 00 8B 16 03 01 E8
- -E 1A8 77 00 73 07 B4 09 BA 2A
- -E 1B0 01 EB BC A3 07 01 89 16
- -E 1B8 09 01 8B 16 05 01 E8 60
- -E 1C0 00 72 E9 8B 1E 07 01 8B
- -E 1C8 0E 09 01 3B CA 77 0E 72
- -E 1D0 04 3B D8 73 08 93 86 CA
- -E 1D8 C6 06 54 01 2D 2B D8 1B
- -E 1E0 CA 53 51 B4 09 BA 4E 01
- -E 1E8 CD 21 E8 4D 00 B4 09 BA
- -E 1F0 56 01 CD 21 59 5B B8 00
- -E 1F8 4C 0B DB 75 06 0B C9 75
- -E 200 02 CD 21 B0 01 CD 21 AC
- -E 208 3C 20 74 06 3C 0D 75 F7
- -E 210 F9 C3 F8 C3 AC 3C 20 74
- -E 218 FB 3C 0D 75 02 F9 C3 F8
- -E 220 C3 B8 00 3D CD 21 72 11
- -E 228 8B D8 B8 02 42 2B C9 2B
- -E 230 D2 CD 21 50 B4 3E CD 21
- -E 238 58 C3 8B D1 8B C3 FF 06
- -E 240 5F 01 8B DA 2B C9 2B D2
- -E 248 2B F6 BF 0A 00 E8 18 00
- -E 250 53 0B C0 75 E9 0B D2 75
- -E 258 E5 8B 0E 5F 01 5A 80 C2
- -E 260 30 B4 02 CD 21 E2 F6 C3
- -E 268 8B E9 B9 20 00 F8 D1 D0
- -E 270 D1 D3 D1 D5 D1 D2 73 0A
- -E 278 2B EF 1B D6 F9 E2 EF EB
- -E 280 0E 90 3B D6 72 06 75 F0
- -E 288 3B EF 73 EC F8 E2 DF D1
- -E 290 D0 D1 D3 8B CD 87 D3 87
- -E 298 CB C3
- -RCX
- CX 0000
- :19A
- -W
- Writing 0019A bytes
- -Q
-
- After executing DEBUG with the script file, you are now ready to
- use FD.COM. To use, enter the following command syntax:
-
- FD file1 file2
-
-
- This will display the file size difference between 'file1' and
- 'file2'. If 'file1' is larger than 'file2' the difference is
- displayed as a positive value. If 'file1' is smaller than
- 'file2' then the difference is displayed as a negative number.
- In addition, the program will set an ERRORLEVEL which can be
- tested from a batch file. The ERRORLEVEL will be "0" if the
- files are exactly the same size, "1" if the files are not the
- same size, and "2" if there is an error, such as file not found
- or can't be read.
-
-
- Combining the DOS Environment, With Keyboard Input
-
- Sometimes, it is important to ask questions in a batch file,
- but, DOS doesn't have any batch file keyboard input, except the
- almost useless PAUSE command which waits for any key. PAUSE does
- nothing with the keystroke! This script file, IN.SCR, will
- create IN.COM. In DOS 6.0 a new utility CHOICE offers the same
- capbility.
-
- IN.SCR
- N IN.COM
- E 100 FC B4 0E B3 0F BE 81 00
- E 108 AC 3C 20 74 FB 3C 0D 74
- E 110 05 CD 10 AC EB F7 33 C9
- E 118 BF 80 00 32 E4 CD 16 0A
- E 120 C0 74 3D B4 0E 3C 08 74
- E 128 42 3C 0D 74 13 3C 03 74
- E 130 2A 3C 20 72 E6 83 F9 7F
- E 138 74 2A AA 41 CD 10 EB DB
- E 140 CD 10 B0 0A CD 10 B4 09
- E 148 BA 7B 01 CD 21 B4 02 E3
- E 150 0A BE 80 00 AC 86 D0 CD
- E 158 21 E2 F9 B8 00 4C CD 21
- E 160 0A E4 74 F7 B8 07 0E CD
- E 168 10 EB B0 E3 F7 B0 08 CD
- E 170 10 B0 20 CD 10 49 4F B0
- E 178 08 EB C1 53 45 54 20 41
- E 180 53 4B 3D 24 90 90 90 90
- RCX
- 84
- W
- Q
-
- If you have entered the above correctly, and execute the
- following command : DEBUG<IN.SCR you will see the following
- screen displayed.
-
- CXC000053 4B 3D 24 90 90 90 90
- Writing 00084 bytes
- -Q
- Now, you are ready to use IN.COM. This program will allow a user
- to enter a string of text, such as a name, password, etc... To
- use this program, you must use the DOS redirector, to force the
- output of IN, to a file. When this is done, you'll end up with a
- one line file like this :
-
- SET ASK=input
-
- Where 'input' is what the user entered.
-
- For instance, you want to ask the user their name, you'd create
- a batch file with these lines :
-
- IN What is your name ? > NAME.BAT
- CALL NAME.BAT
- ECHO Why Hello %ASK%!
-
- The first line passes a question to our new program IN.COM,
- which sends its output to the file NAME.BAT, via the redirector
- ">". If the user responds with "Jeff" to the question, then the
- batch file "NAME.BAT" will contain "SET ASK=Jeff". The second
- line of the batch file, under DOS 3.3 and up, calls the new
- batch file just created from the first line. This batch file,
- executes the one line, "SET ASK=Jeff", which places "Jeff" into
- the environment variable ASK. Now, the final line can display
- the result, by embedding the variable name ASK inside "%"
- characters. This is how a batch file uses an environment
- variable. The variable name will be replaced by the contents of
- the variable, "Jeff". Thus our screen would display :
-
- Why Hello Jeff!
-
- And NOT : Why Hello %ASK%!
-
- By using this program, your batch files can add that personal
- touch. Other uses, of course, include password input, selecting
- a directory name, and almost anything you can think of, which
- requires a line of input.
-
-
- The Forgotten Rename Feature
-
- Older versions of DOS forgot one important function, Directory
- Rename. This function is suitable for DOS 3.0 and up. If you
- have an earlier DOS, why NOT upgrade NOW! We'll call our final
- script file "DR.SCR" for Directory Rename, which will create
- "DR.COM" when used with DEBUG.
-
-
- DR.SCR
-
- N DR.COM
- E 100 E9 86 00 00 52 65 71 75
- E 108 69 72 65 73 20 44 4F 53
- E 110 20 33 2E 30 20 61 6E 64
- E 118 20 75 70 0D 0A 24 00 55
- E 120 73 61 67 65 20 3A 20 52
- E 128 44 20 5B 64 3A 5D 5B 70
- E 130 61 74 68 5D 6F 72 67 6E
- E 138 61 6D 65 20 6E 65 77 6E
- E 140 61 6D 65 0D 0A 24 00 00
- E 148 00 00 20 69 73 20 4E 4F
- E 150 54 20 61 20 64 69 72 65
- E 158 63 74 6F 72 79 0D 0A 24
- E 160 00 00 00 44 69 72 65 63
- E 168 74 6F 72 79 20 4E 4F 54
- E 170 20 66 6F 75 6E 64 20 6F
- E 178 72 20 49 4E 56 41 4C 49
- E 180 44 20 70 61 74 68 0D 0A
- E 188 24 B8 00 30 CD 21 3C 03
- E 190 73 0C BA 0E 01 B4 09 CD
- E 198 21 B8 01 4C CD 21 BE 81
- E 1A0 00 FC E8 5B 00 73 05 BA
- E 1A8 1F 01 EB E9 89 F2 4A E8
- E 1B0 41 00 72 F3 C6 44 FF 00
- E 1B8 89 F3 E8 43 00 72 E8 EE
- E 1C0 FE 4F E8 2E 00 73 06 80
- E 1C8 7C FF 0D 75 DA C6 44 FF
- E 1D0 00 B8 00 43 CD 21 F7 C1
- E 1D8 10 00 75 0D C6 47 FF 24
- E 1E0 B4 09 CD 21 BA 4A 01 EB
- E 1E8 AC B4 56 CD 21 BA 63 01
- E 1F0 72 A3 C3 AC 3C 20 74 06
- E 1F8 3C 0D 75 F7 F9 C3 F8 C3
- E 200 AC 3C 20 74 FB 3C 00 75
- E 208 02 F9 C3 F8 C3 90 90 90
- RCX
- 10D
- W
- Q
-
- Again, using DEBUG, enter the following command.
-
- DEBUG<DR.SCR
-
- You should see the following screen displayed
-
- -N DR.COM
- -E 100 E9 86 00 00 52 65 71 75
- -E 108 69 72 65 73 20 44 4F 53
- -E 110 20 33 2E 30 20 61 6E 64
- -E 118 20 75 70 0D 0A 24 00 55
- -E 120 73 61 67 65 20 3A 20 52
- -E 128 44 20 5B 64 3A 5D 5B 70
- -E 130 61 74 68 5D 6F 72 67 6E
- -E 138 61 6D 65 20 6E 65 77 6E
- -E 140 61 6D 65 0D 0A 24 00 00
- -E 148 00 00 20 69 73 20 4E 4F
- -E 150 54 20 61 20 64 69 72 65
- -E 158 63 74 6F 72 79 0D 0A 24
- -E 160 00 00 00 44 69 72 65 63
- -E 168 74 6F 72 79 20 4E 4F 54
- -E 170 20 66 6F 75 6E 64 20 6F
- -E 178 72 20 49 4E 56 41 4C 49
- -E 180 44 20 70 61 74 68 0D 0A
- -E 188 24 B8 00 30 CD 21 3C 03
- -E 190 73 0C BA 0E 01 B4 09 CD
- -E 198 21 B8 01 4C CD 21 BE 81
- -E 1A0 00 FC E8 5B 00 73 05 BA
- -E 1A8 1F 01 EB E9 89 F2 4A E8
- -E 1B0 41 00 72 F3 C6 44 FF 00
- -E 1B8 89 F3 E8 43 00 72 E8 EE
- -E 1C0 FE 4F E8 2E 00 73 06 80
- -E 1C8 7C FF 0D 75 DA C6 44 FF
- -E 1D0 00 B8 00 43 CD 21 F7 C1
- -E 1D8 10 00 75 0D C6 47 FF 24
- -E 1E0 B4 09 CD 21 BA 4A 01 EB
- -E 1E8 AC B4 56 CD 21 BA 63 01
- -E 1F0 72 A3 C3 AC 3C 20 74 06
- -E 1F8 3C 0D 75 F7 F9 C3 F8 C3
- -E 200 AC 3C 20 74 FB 3C 00 75
- -E 208 02 F9 C3 F8 C3 90 90 90
- -RCX
- CX 0000
- :10D
- -W
- Writing 0010D bytes
- -Q
-
- Don't forget, this program you created requires DOS 3.0 and
- later. Now that we have this utility, we can start renaming
- directories. To use DR.COM you enter a command line similar to
- the following :
-
- DR olddir newdir
-
- Where 'olddir' is the current directory name, including drive
- and path, 'newdir' is the new name to call it.
-
- EXAMPLE: If you have a directory called BUG and want to rename
- it BUGGED, you enter :
-
- DR BUG BUGGED
-
- And, if your directory is D:\FILES\HOPE and you want it to
- change HOPE to HOPEFUL, then you'd enter :
-
- DR D:\FILES\HOPE HOPEFUL
-
- (The new path will be "D:\FILES\HOPEFUL")
-
-
- In this fashion, we can rename a directory, which is NOT on the
- current drive.
-
-
- Tutorial finished. Have you registered PC-Learn to receive your
- bonus disks? Registration is encouraged. Shareware works on the
- honor system! Send $25 to Seattle Scientific Photography,
- Department PCL6, PO Box 1506, Mercer Island, WA 98040. Latest
- version of PC-Learn and two bonus disks shipped promptly!
-
-
-
-
-
-